//Csaba


#ifndef _CGravitation_h
#define _CGravitation_h
#include "..\Content\CPlayer.h"
#define GRAVITATION_CONST 9.8f

namespace PhysicEngine{

/*class CGravitation{
private:
	CGravitation(){}
};
*/
	float CalculatePathSizeAndSpeedFromLastTime(float &speed,float elapsed_time,float speed_up=0,float max_speed=100);
	void ApplyGravitation(Content::CPlayer * player, float dt);
}
#endif